植物大战僵尸hook源码_黑客版植物大战僵尸游戏解说

hacker|
93

文章目录:

植物大战僵尸作弊源码

Option Explicit

Private Declare Function ReadProcessMemory _

Lib "Kernel32.dll" (ByVal hProcess As Long, _

ByRef lpBaseAddress As Any, _

ByRef lpBuffer As Any, _

ByVal nSize As Long, _

ByRef lpNumberOfBytesWritten As Long) As Long

Private Declare Function WriteProcessMemory _

Lib "Kernel32.dll" (ByVal hProcess As Long, _

ByRef lpBaseAddress As Any, _

ByRef lpBuffer As Any, _

ByVal nSize As Long, _

ByRef lpNumberOfBytesWritten As Long) As Long

Private Declare Function OpenProcess _

Lib "Kernel32.dll" (ByVal dwDesiredAccess As Long, _

ByVal bInheritHandle As Long, _

ByVal dwProcessId As Long) As Long

Private Declare Function CloseHandle Lib "Kernel32.dll" (ByVal hObject As Long) As Long

Private Const baseAddress As Long = H6A9EC0

Private Const processName As String = "PlantsVsZombies.exe"

Private Sub cmdMoneyUnlimited_Click() '金钱无限

If cmdMoneyUnlimited.Caption = "启用金钱无限" Then

If GetPid = 0 Then

MsgBox "植物大战僵尸程序还未打开", vbInformation, "提示"

Exit Sub

End If

cmdMoneyUnlimited.Caption = "停止启用金钱无限"

Timer2.Interval = 1000

Timer2.Enabled = True

Else

cmdMoneyUnlimited.Caption = "启用金钱无限"

Timer2.Enabled = False

End If

End Sub

Private Sub cmdSunUnlimited_Click() '阳光无限

If cmdSunUnlimited.Caption = "启用阳光无限" Then

If GetPid = 0 Then

MsgBox "植物大战僵尸程序还未打开", vbInformation, "提示"

Exit Sub

End If

cmdSunUnlimited.Caption = "停止启用阳光无限"

Timer1.Interval = 1000

Timer1.Enabled = True

Else

cmdSunUnlimited.Caption = "启用阳光无限"

Timer1.Enabled = False

End If

End Sub

Private Sub WriteMemoryValue(ByVal baseAddress As Long, ByVal value As Long)

Dim hProcess As Long

hProcess = OpenProcess(H1F0FFF, 0, GetPid)

WriteProcessMemory hProcess, ByVal baseAddress, value, 4, 0

CloseHandle hProcess

End Sub

Private Function ReadMemoryValue(ByVal Address As Long) As Long

Dim hProcess As Long

Dim buffer As Long

hProcess = OpenProcess(H1F0FFF, 0, GetPid)

ReadProcessMemory hProcess, ByVal Address, ByVal VarPtr(buffer), 4, 0

CloseHandle hProcess

ReadMemoryValue = buffer

End Function

'根据进程获取PID

Private Function GetPid() As Long

Dim objWMIService, objProcess, colProcess

Dim strComputer

strComputer = "."

Set objWMIService = GetObject("winmgmts:" "{impersonationLevel=impersonate}!\" strComputer "

ootcimv2")

Set colProcess = objWMIService.ExecQuery("Select * from Win32_Process")

For Each objProcess In colProcess

If objProcess.Name = processName Then

GetPid = objProcess.ProcessID

Exit For

End If

Next

Set objWMIService = Nothing

Set colProcess = Nothing

End Function

Private Sub Timer1_Timer() '阳光无限

Dim Address As Long

If GetPid = 0 Then

cmdMoneyUnlimited.Caption = "启用阳光无限"

Timer1.Enabled = False

Exit Sub

End If

Address = ReadMemoryValue(baseAddress) '基地址不会改变

Address = Address + H768 '二级地址

Address = ReadMemoryValue(Address)

Address = Address + H5560

WriteMemoryValue Address, H1869F 'H1869F=99999

End Sub

Private Sub Timer2_Timer() '金钱无限

Dim Address As Long

If GetPid = 0 Then

cmdMoneyUnlimited.Caption = "启用金钱无限"

Timer2.Enabled = False

Exit Sub

End If

Address = ReadMemoryValue(baseAddress) '基地址不会改变

Address = Address + H82C '二级地址

Address = ReadMemoryValue(Address)

Address = Address + H28

WriteMemoryValue Address, H1869F 'H1869F=99999

End Sub

如何使用源码熊编程制作植物大战僵尸?

您好,使用图形化编程制作植物大战僵尸确实是一个比较大的工程。

首先,我们要先准备好的大量的植物大战僵尸素材,这里我们以一个简单的方式来举例。

进入编程平台后,我们要先上传我们准备好的植物大战僵尸素材,首先上传背景图。然后我们要上传角色素材,这里我们上传一个豌豆射手,一个僵尸,和一颗豌豆作为子弹。

那么现在我们给豌豆射手增加脚本,为了游戏更加方便,我们使用键盘控制植物移动,所以,当小旗子被点击后,重复执行按下上和下两个按键,豌豆射手的y坐标相应的增加和减少。

现在我们给僵尸增加脚本,当点击小旗子后,僵尸重复执行x坐标减少1的动作,并且如果碰到豌豆,那么移动到x轴固定,y轴随机的位置,如果碰到舞台边缘,同样移动到x轴固定,y轴随机的位置,如果碰到豌豆射手,则停止所有脚本。

最后我们给豌豆也增加一个脚本,当小旗子被点击后,豌豆重复执行移动20步的动作,并且如果碰到僵尸则移动到豌豆射手的位置,如果碰到舞台边缘,同样移动到豌豆射手的位置。现在我们的植物大战僵尸游戏就制作好啦!

求植物大战僵尸年度版自动收集资源及植物重叠源码,需要易语言的或是修改方法

.版本 2

.子程序 _收集_周期事件

.局部变量 aaa, 整数型

VMP保护标记开始 ()

.计次循环首 (30, aaa)

物品1 = 读内存整数型 (进程ID, 基址, )

物品2 = 读内存整数型 (进程ID, 物品1 + 十六到十 (“868”), )

物品3 = 读内存整数型 (进程ID, 物品2 + 十六到十 (“fc”), )

物品4 = 写内存整数型 (进程ID, 物品3 + 十六到十 (“50”), 1)

物品5 = 写内存整数型 (进程ID, 物品3 + 十六到十 (“50”) + 十六到十 (“D8”) × (aaa - 1), 1)

.计次循环尾 ()

VMP保护标记结尾 ()

.子程序 _自动_被单击

VMP保护标记开始 ()

.如果 (自动.选中 = 真)

收集.时钟周期 = 1

.否则

收集.时钟周期 = 0

.如果结束

VMP保护标记结尾 ()

易语言植物大战僵尸取进程基质源码

2A9EC0是动态地址,所谓的基址就是不会变动的地址

植物大战僵尸的基址是6A9EC0,你的另外两个偏移对了,得出的数值是阳光数值

1条大神的评论

  • avatar
    访客 2022-07-12 下午 04:24:56

    植物大战僵尸?您好,使用图形化编程制作植物大战僵尸确实是一个比较大的工程。首先,我们要先准备好的大量的植物大战僵尸素材,这里我们以一个简单的方式来举例。进入编程平台后,我们要先上传我

发表评论